Race control rules

Every flag in a Time Trial multiplayer race: what causes it, what it does, and how race control decides. Switch on the rules your lobby uses below and everything on this page follows them. The simulators use the same numbers as the game's server.

This race:

The flags click one

Race control simulator

Crash some cars and see what race control calls, with the rules switched on above. The clock runs while you watch.

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Speed

Behind the safety car off in this race

The safety car runs at 86 km/h. How fast you may go depends on how close you are to it.

Overtaking under flags off in this race

Passing a car is not allowed under a VSC, the safety car or a red flag (anywhere), or inside a yellow zone (both cars in it).

Nothing to give back.Pass a car under a flag to see what happens.

Doesn't count when the other car is in the pit lane, wrecked, crawling (under 3 m/s), not sending its position, or went back to a checkpoint after a wreck.

Standing still, driving backwards, the black flag off in this race

Two warnings with 8 s each to fix it, then the black flag. Slide the time along.

What you're doing

Standing still = below 1.5 m/s for 6 s. Wrong way = 50 m backwards along the lap (driving forwards takes it off; a respawn jump doesn't count). A warning is forgotten after 90 s of clean driving. Also not counted while loading.

Crashes penalties off in this race

When a car is wrecked within 1.5 s of touching yours, the server looks at both cars just before the touch.

They were going

Tyres

They wear in multiplayer races with pit stops on (never in solo time trials). At 0% your top speed drops a lot until you pit. These are the live values from the game.

Out of the race (DNF)

What puts you out
    What it means
    • Your car stops and disappears from the others' screens; you can watch the rest of the race.
    • The server keeps the DNF until the next race: a lap or finish sent afterwards is ignored.
    • The results show DNF and why. In a tournament, a DNF scores 0 points.
    Time penalties
    ForPenalty

    All the seconds are added to your finish time, and show next to your name in the standings and the results.

    🚫 No rules

    A host (or admin) toggle. Switch it on at the top of this page to see the difference everywhere.

    Switched off
    • No yellow or blue flags, no automatic VSC, safety car or red flag.
    • No warnings and no black flag: standing still and driving backwards are fine.
    • No overtaking penalties, no crash penalties.
    • A mandatory pit stop isn't forced (no +30 s).
    Still on
    • πŸ’₯ Wreck = out, if the host switched it on as well.
    • Combat HP and weapons.
    • Tyres and their wear.
    • Flags the admin calls by hand.

    Who calls the flags

    πŸ€– Race control

    Automatically, on incidents, within the host's rules. At most 3 neutralisations per race, none within 45 s of the last one ending or in the first 3 s, and never stepping down from a stronger one.

    πŸ‘‘ The host

    Picks the rules in the lobby (🚩 Race control). During the race: VSC, safety car, red flag or green from the race menu (Esc), only the ones switched on, and ⏹ End the race now: everyone still running is placed where they are on the track (and scores tournament points for it).

    πŸ›‘οΈ The admin

    From the admin panel during any race: any flag (even ones the host switched off), the rules for that race, a yellow at a driver, a black flag, or ending the race.